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Talent Trees, Movement, and Actions.

Had another long meeting yesterday, thanks mainly to Broba Fett being off of work and me not having any more finals. We discussed Zoid Pilot talent trees, reworked the movement system we had previously come up with (making it simpler yet still functional), figured somewhat on how we are going to handle aerial combat, ironed out a lot of rough issues about turn/round order and combat procedure, and started making a comprehensive list of various pilot actions. We changed the Pilot Skill (Computer Systems) to just (Systems), and split up the Pilot Skill (Maneuvering) to (Land Maneuvering) and (Aerial Maneuvering). We might need to include (Underwater Maneuvering) but we will discuss that later. All in all everything is coming together, I will keep you posted.

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